journal conceptual research environment design  documentation refs/links email
 

…the body exists in space and time and that, through its interaction with the environment, its defines the parameters within which the cogitating mind can arrive at ‘certainties’, which not coincidentally almost never include the fundamental homologies generating the boundaries of thought…. for conscious thought becomes an epiphenomenon corresponding to the phenomenal base the body provides … embodiment creates context by forging connections between instantiated action and environmental conditions … emphaz[ing] the importance of context to human cognition” (“How We Became Post-Human”, Katherine Hayles , pg 203).

   Abstract

 

This thesis is an interactive experience design project that explores methods of creating rich sensorial and consciousnesses experiences through digital means. With this intent, I have investigated the cognitive strategies of augmentation and transformation with an emphasis on quantum physics and embodiment. Herein, I am dealing with the paradigm shifting concept of initiating a mind/body - computer meld or communication interaction. By pushing the boundaries of scientific thought regarding human versus computer capabilities and the potential for these capabilities to work in tandem, I attempt to take the recent revelations in physics, psychology and neuroscience and couple them with concepts in human computer interaction and new developments in wireless communication technologies using digital arts techniques and training, to envision experimental means of connecting humans to technology. The implications of these ideas and my experience design experiment could alter the way we communicate and interact with technology.

   Thesis draft - March 2nd

 

Acrobat version | 38 mg

   Published DAC 2003 Paper - Telepathy Meets Technology
 
MS Word version | 296 kb
 

The interactive experience design project comprises of two elements: The first creates full body experience of altered consciousness. The second takes interactors into the womb-like space to experience audio, visual, tactile and perhaps olfactory stimulation (and lack thereof) within the space. These combine to create an experience where the interactor engages through his/her own reactions to the sensor-audio-visual-smell stimulation and their responses are recorded.

 

 

 
 
 

thesis presentation - coming soon!

journal conceptual research environment design  documentation refs/links email